• Lee, K-P., Nam, T-J. HCI in Korea: where imagination becomes reality, ACM Interactions Magazine, Volume 22 Issue 1, January + February 2015 .
  • Nam, T-J. Interactions in Asia, ACM Interactions Magazine, Volume 22 Issue 1, January + February 2015 .


  • Nam, T-J. Dive into the sea of inspiration, ACM Interactions Magazine, Volume 20 Issue 5, September + October 2013.


  • Park, Y-W., Hwang, S., Nam, T-J. Poke, Demo Hour, ACM Interactions Magazine, Volume 19 Issue 3, May + June 2012.



  • 남택진, 이상정, 박영우, 민혜령, 백경민, 김한종 (2013). 모바일 소프트웨어 플랫폼 개발을 위한 사용자 경험 (UX for Mobile Software Platform), KAIST Press, ISBN: 978-89-89453-62-8                                                  (download file:
  • 남택진, 사회적 도시 경험 디자인 (Designing Social City Experiences), mkc, 2013, ISBN 978-89-968697-3-3


  • 우운택, 남택진, 이상국, 전문구, 조위덕 공저, CAMAR:맥락인식 모바일 증강현실 기술, 진한엠앤비, 2009

Design Exhibition


  • Chang-min Kim, IoTIZ, Salone del Mobile Milano (Milan Show), April 9-14, 2019.


  • Miseong Lee, Tek-Jin Nam, Through the time tunnel, ACM SIGGRAPH 2008 Slow Art gallery, 2008
  • Miseong Lee, Tek-Jin Nam, Through Time Tunnel, 2008 Japan Media Arts Festival, 심사위원추천 우수작품상, 주최:일본 문화청 미디어예술제 실행위원회(일본 문화청 / CG-ARTS협회)


  • Red Dot Design Award 2021 Best of the Best Award in Product Design Title: Mobile Clinic Module for Treatment of Patients with Severe Covid-19
  • iF Design Award 2021 in Product, Interior Architecture, KAIST CIDR Lab, zoslee studio, 20PLUS. Title: KARE : Mobile Clinic Module
  • iF Design Award 2021 in User Interface(UI) and User Experience(UX), KAIST CIDR Lab, KAIST MAKinteract Lab, KAIST Next Interface Lab, Inition Inc. Title: KARE : Mobile Clinic Module Control UX/UI / Mobile clinic isolation ward
  • iF Design Award 2021 in Professional Concept, Hyungjun Cho, Han-Jong Kim, Chang-Min Kim, Tek-Jin Nam. Title: IoTIZER / IoT interactive gadget.
  • DSUS 2021 Spring Grand Prize, Yinzhu Piao, Tek-Jin Nam. Paper Title: Interactive Toy Theater Authoring System for Children’s STEAM Education.
  • HCIK 2021 Best Paper Award, Yinzhu, Piao, Yunwoo, Jeong, Tek-Jin, Nam. Paper Title:  Propose IK3T: a STEAM Education System for Interactive Toy Play.
  • HCIK 2021 Best Paper Award, Gyeongwon Yun, Tek-Jin Nam. Paper Title:  LampBox: Text-based AI Design Generation Tool for Supporting
    Designer’s Creative Thinking Process.
  • KSDS 2017 Grand Award, Row, Y., Nam, T-J. Paper Title: Understanding Lifelike Characteristics in Interactive Product Design.
  • DIS 2017 Honorable Mention, Nam, J., Nam, T-J. Paper Title: Transpoint: Real-Time Remote Lecturing via Adaptive Transparency.
  • DSUS 2017 Spring Grand Prize, Cho, H-J., Jeong, Y., Nam, T-J. Paper Title: AR game system to help expand opportunities for social exchange.
  • HCIK 2017 Best Paper Award, Jeong, Y., Nam, T-J. Paper Title: Mechanism Board: Tangible Mechanism Design Tool for Testing Movement of Linkage.
  • HCIK 2016 Best Paper Award, Kim, H-J., Cha, S., Park, R. C., Nam, T-J., Lee, W., Lee, G. Paper Title: Mo-Bi: Contextual Mobile Interfaces through Bimanual Posture Sensing with Wrist-Worn Devices.
  • CHI 2015 Best Paper, Lee, M-H., Cha, S., Nam, T-J., Paper Title: Patina Engraver: Visualizing Activity Logs as Patina in Fashionable Trackers, The 33rd Annual ACM Conference on Human Factors in Computing Systems
  • 1st People’s Choice Award, Cha, S., Kim, H-J., Kim, S., Student Innovation Contest in 2014 ACM Symposium on User Interface Software and Technology
  • Best Paper Awards, VSMM 2010 Conference : A Paper Title: Rapid Prototyping Method for User-Driven Opportunities for Personal Informatics, Co-work with Wonjun Lee, Sunjun Kim, Yoon-Kyung Lim, Alice Oh and Kee-Eung Kim
  • Outstanding Paper Award, Jung, H-K, Nam, T-J. Lee, H-S, Han S-Y, Spray Modeling: Augmented Reality Based 3D Modeling Interface for Intuitive and Evolutionary Form Develpment, International Conference on Artificial Reality & Telexistance 2004

Issued Patents

  • 2020: 이동확장형 음압병동모듈 (No.10-2214043-0000)
  • 2015: 형상 변경에 의한 인터렉션 방식의 모바일 기기 (No.10-1509490)
  • 2015: 콘텐츠의 2.5D 정보를 나타내는 인터페이스 장치 및 콘텐츠의 2.5D 정보를 구현하는 시스템 (No.10-1485175)
  • 2015: 신체 반응에 의한 동영상 콘텐츠 감상 지원 시스템 및 방법과 그 방법을 구현하기 위한 컴퓨터 프로그램이 기록된 기록매체 (No.10-1484190)
  • 2015: 제스처 인터랙션 디자인 장치 및 제스처 인터랙션 디자인 시스템 (No.10-1482701)
  • 2015: 형상 변환 기반의 인터렉션 장치 (No.10-1482547)
  • 2014: 악보 출력장치 및 그 방법 (No.10-1450054)
  • 2013: 팽창을 이용하여 터치전달 및 정보표현이 가능한 모바일 기기 인터렉션 장치 및 이를 이용한 인터렉션 방법 (No.10-1288525)
  • 2012: 감성 전달이 가능한 모바일 기기 및 이를 이용한 통신 방법 (No.10-1210106)
  • 2011: 수하물 전달장치 및 전달방법 (No. 10-1044092)
  • 2011: 휴대용 스캐너 (No. 30-0584320)
  • 2008: 스쿼시용 프로젝터 (No.10-0844903)
  • 2008: 탈취용 스탠딩 거울 (No.10-0852439)
  • 2008: 몰입적 체험 관광 장치 (No.10-0856546)
  • 2007: 착용형 디스플레이 (No.10-0758701)
  • 2006: 흥미롭고 교육적이어서 아동에게 적합한 인터랙티브 칠교놀이 (No.562889)
  • 2006: 공기충전이 가능한 휴대용 청정공기 분사장치 (No. 552123)
  • 2005: 미디어 시스템 (No.540752)